Bloodline feats

Bloodline Feat List

Bloodline feats Short description
Innate Blood Power Gain an at-will power associated with your bloodline.
Focused Blood Power
Gain an encounter power associated with your bloodline.
Improved Focused Blood Power
Your encounter power grows in strength.
True Blood Power Gain a daily power associated with your bloodline.
Improved True Blood Power Your daily power grows in strength.
Expanded Blood Power Gain an utility power associated with your bloodline.
Improved Expanded Blood Power Your utility power grows in strength.
Divine Resistance Gain resist against one energy type and an added defensive effect
Life bond Forge a bond with a creature or object.
Fire Avatar You gain the ability to become an divine avatar of fire at the cost of weakening your own body.
Body of Stone Your skin and organs become like stone, protecting your body’s vital areas.
Divine Insight You gain an uncanny intuition, enabling you to prevent an undesirable future.
Blessings of the Wind Your blood reaches for the sky, and whispers of knowledge.
Divine Health Gain a healing surge and bonus hit points based on the strength of your bloodline.
Overwhelming element Ignore the resistance of creatures you hit with attacks.
Blooded Talent Choose a non-blooded feat.
Raging Fire When you’re damaged your rage fuels your bloodline.
Hurricane Speed Action points enable you to move at the untraceable speeds.
Life Unending Your bloodline temporarily defends you from damage.
Water Form Mortal wounds are avoided as your divinity turns your body to water
Immunity Your Divine blood has adapted your body to withstand detrimental effects.
Divine Critical You deal ongoing damage on a critical hit.
Charged Power Deal extra lightning damage based on the number of enemies hit by your attacks.
Forever Ablaze Enemies take damage on a successful saves against ongoing damage.
Steadfast Your unrelenting resilience inspires your allies.
Elemental Conversion Energy attacks directed at you power your body.
Violent Burst of Life Your own life force powers extra damage done on your attack.
Mystic Waters Your Divine Blood misdirects attempts by others to detect your presence or gather information on you.
Reactive Power Use your encounter or at-will bloodline power as an opportunity attack.
Divine Empowerment Turn a normal power into a bloodline power.
Form of Water You can change shape into any Medium humanoid.

Introduction
Bloodline feats are ‘special feats’ gained each time you somehow increase the power of your bloodline via bloodtheft, inheritance or any other means. They allow you to perform powerful and exotic powers in addition to the powers you already have. Consider them seperate from other powers and feats (as such you cannot replace them at higher levels).
Using Bloodline Powers
Calling upon your divine powers via your bloodline IS the ultimate rush, both a sweetness and anguish that utterly consumes the senses. It allows you, a mortal, to wield the primordial powers of creation at your very fingertips. It bestows a feeling of intensity and Godlike invincibility. It even leaves you wanting should you stop using them after a period of major use. Most blooded have grown up with the powers and are therefor less suprised or more in control during their short exaltation. Also remember that bloodlines are still shrouded in mystery and a trait commonly associated with nobles from The Hearthlands.
Expect Fire powers to be of the striker type (str, cha), earth powers of the defender type (con, wis), water powers of the leader type (wis, dex), air powers of the controller type (int, dex) and life powers of the hybrid leader;controller type (cha, con). Once you choose a a bloodline power feat, the DM will give you 2-3 powers to choose from.
Your bloodline score is equal to the number of bloodline feats you possess.


Bloodline feats

Innate Blood power [Bloodline] – Back to top
You have trained yourself to effortlessly call upon your innate blood power and unleash it at enemies time upon time again.
Prerequisites: Any Bloodline
Benefit: You gain an at-will power associated with your bloodline.

Focused Blood Power [Bloodline] – Back to top
With a brief moment of intense focus you summon your inner powers of divine blood to smite your foes.
Prerequisites: Any Bloodline
Benefit: You gain an encounter power associated with your bloodline.

Improved Focused Blood Power [Bloodline] – Back to top
You have trained yourself further in the release of Bloodpowers.
Prerequisites: Focused Blood
Benefit: Your focused blood power improves and will keep improving. This will allow you to replace your old encounter power with a higher level encounter power each time you gain several levels.

True Blood power [Bloodline] – Back to top
By sheer force of will you unleash the full divine might from within. You feel like a God(dess) smiting all the mere mortals that dare oppose you.
Prerequisites: Any Bloodline
Benefit: You gain a daily power associated with your bloodline.

Improved True Blood Power [Bloodline] – Back to top
Your inner resevoirs of divine power deepen each day, ready for you to unleash them.
Prerequisites: True Blood Power
Benefit: Your True blood power improves and will keep improving. This will allow you to replace your old daily power with a higher level daily power each time you gain several levels.

Expanded Blood Power [Bloodline] – Back to top
You have focused your Godly blood into powers for various creative uses instead of destruction.
Prerequisites: Any Bloodline
Benefit: You gain an utility power associated with your bloodline.

Improved Expanded Blood Power [Bloodline] – Back to top
Further training has given you new uses for your blood power.
Prerequisites: Expanded Blood Power
Benefit: Your Expanded blood power improves and will keep improving. This will allow you to replace your old utility power with a higher level utility power each time you gain several levels.

Divine Resistance [Bloodline] – Back to top
Your Divine Blood protects you from harm, shields you from danger.
Prerequisites: Any Bloodline, Con 10
Benefit: Gain benefits dependent upon your bloodline derivation:
Fire: Resist fire 5 + (your bloodline score), and a +4 divine bonus to initiative.
Earth: Resist acid 5 + (your bloodline score), and a +2 divine bonus to your fortitude defense.
Water: Resist cold 5 + (your bloodline score), and a +2 divine bonus to your will defense.
Air: Resist lightning 5 + (your bloodline score), and a +2 divine bonus to your reflex defense.
Life: Resist radiant 5 + (your bloodline score), gain resist necrotic 5 + (one half your number of bloodline feats; rounded down) and you only age one year over a total of ten years; this essentially increases your remaining natural lifespan tenfold.
Special: Normally resistances of the same type do not stack. However, if you already have a permanent resistance against that energy type, add half that resistance to the resistance gained by this bloodline feat, or half this resistance to the one you already had; whichever is higher. Multiple other sources do not stack, use the highest.

Life Bond [Bloodline] – Back to top
You channel the very element of life unto a creature or object via your divine blood. This creates a deep and powerful bond between you both.
Prerequisites: Life Bloodline.
Benefit: In an elaborate ritual that requires a full week of preparation, meditation and rituals, you forge a special bond between you and one creature or object. This grants it special abilities unique to its kind. (Similar to a familiar, or bonded item). This bond can only be broken if the creature dies, the item is destroyed or you spend a week breaking the bond.
Special: This ritual requires the sacrifice of your divine blood to help forge the bond. Upon taking this feat you must permanently sacrifice two hit points. One is regained if the bond is ever broken. Note that you can remove magic enchantments and re-enchant the bonded item without removing this bond. It is not affected by mortal magic.

Body of Stone [Bloodline] – Back to top
Your skin and internal organs take on the qualities of stone, protecting your vital bodyparts from harm.
Prerequisites: Earth Bloodline.
Benefit: You have a 33% chance to ignore any critical hits made against you, these are treated as a normal hit instead. You can also use your constitution or wisdom score instead of dexterity or intelligence to determine your bonus to AC, this bonus cannot exceed your bloodline score. Remember that when you wear heavy armor you do not add any ability score modifier to your AC at all.
Special: You can take this feat a second time, increasing your critical resistance to 66%.

Divine Insight [Bloodline] – Back to top
The divine powers of your blood give you uncanny insight and intuition in face of danger. You have learned to trust in your ‘hunches’ without conscious thought, enabling you to act with foreknowledge.
Prerequisites: Water Bloodline.
Benefit: You can reroll any one roll you just made, before or after the DM has declared the result of the roll. You gain an extra bonus to this roll equal to your bloodline score. You must take the result of the new roll, even if it is worse than the original. You must take an extended rest before you can use this ability again.

Blessings of the Wind [Bloodline] – Back to top
Your blood is the very essence of wind, it lightens your every step and whispers of knowledge unknown.
Prerequisites: Air Bloodline.
Benefit: Your base speed increases by 1. When receiving falling damage, you receive damage as if you had fallen 10 ft. less for each bloodline feat you have. At any point in time an Air Blooded with Blessings of the Wind may make a special knowledge check (with a bonus equal to half your level + your bloodline score) to see whether he or she knows some relevant information about local notable people, legendary items, or noteworthy places. (Think of this as a streetwise/sixth sense/knowledge local ability that doesn’t require personally gathering information among locals)
Special: at paragon tier your base speed further increases to a total of +2, at epic tier it increases to a total of +3.

Divine Health [Bloodline] – Back to top
Your bloodline grants you divine vigor, a supernatural ability to take damage and a physical trait related to your bloodline.
Prerequisites: Any Bloodline.
Benefit: Permanently gain one extra healing surge, in addition you gain +2 hit points for each bloodline feat you possess. You also gain an additional effect based on your bloodline:
-See the Heat: Fire blooded gain low light vision (or darkvision +1 if you already have low light vision)
-Sustenance of the soil: Earth blooded no longer need food to survive.
-Lungs of Water: Water blooded can breath underwater and no longer require water to survive.
-Forever breath: Air blooded no longer need (to breathe) air to live.
-Great Rejuvenation: Life blooded need only half their usual amount of sleep or meditation for an extended rest.

Overwhelming element [Bloodline] – Back to top
The sheer power of your inner elemental powers can overcome the defenses of supposedly resistant creatures.
Prerequisites: Any Bloodline.
Benefit: Your attacks ignore the first 5 points of resistance against your element that anyone you hit might have. Fire for fire blooded, Acid for earth-blooded, cold for water-blooded, lightning for air blooded and radiant for life-blooded.
Special: at paragon tier this increases to 10, at epic tier this increases to 15.

Blooded Talent [Bloodline] – Back to top
Your blood has given rise to a greater repetoire of talents, even if they are more mundane than most other blooded powers.
Prerequisites: Any Bloodline.
Benefit: Gain a non-bloodline feat and either a skill training or new language, you must meet all the prerequisites of the feat as normal. If you selected a skill training, also gain a +1 bloodline bonus to the newly trained skill. In addition you may retrain one power, (non-bloodline) feat or skill as if you had gained a level.
Special: You can choose Blooded Talent multiple times, choose a new feat and skill each time you do.

Raging Fire [Bloodline] – Back to top
The fools dare hit you?! Your inner rage builds into a raging inferno, fueling your Divine Fire, enabling you to deal more damage to your enemies.
Prerequisites: Fire Bloodline
Benefit: The first time you take damage during a combat, you gain a +1 bonus to damage until the end of the encounter and resist 4 cold. The first time you become bloodied during a combat, raise the damage bonus to +2 and the cold resistance to 8. If you drop below 0 hp increase the damage bonus to a total of +4 and cold resistance to 12 (assuming you regain consciousness during the same combat).
Special: Increase the damage and resist by +1 at paragon tier and +2 at epic tier.

Hurricane Speed [Bloodline] – Back to top
You can tap your inner reservoir of Divine Power to accelerate your body to a speed that no mortal sense can follow, becoming near instantaneous, the increased metabolism also increases your body’s stamina.
Prerequisites: Air Bloodline
Benefit: Whenever you use an action point you gain a +2 bloodline bonus to all d20 rolls and you can ignore any slow, restraining or immobilize effects, you also gain a +2 bloodline bonus to speed and all your movement counts as shifting, not provoking any opportunity attacks. You can move through (not end in) enemy squares during this shifting. This effect lasts until the end of your turn.

Life Unending [Bloodline] – Back to top
A burst of bright purple light suddenly shines forth from your wounds. Your Divine Blood has focused its divine energies to protect your body from harm.
Prerequisites: Life Bloodline
Benefit: Once each encounter, after you receive damage that leaves you bloodied, you gain temporary hit points equal to your healing surge value. These temporary hit points dissipate at the end of your next turn.

Water Form [Bloodline] – Back to top
You grin as an attack that would’ve left you mortally wounded is avoided when a part of your body was temporarily turned into water.
Prerequisites: Water Bloodline
Benefit: When an attack would drop you to 0 or less hit points, you ignore all damage associated with the attack (not conditions and effects such as slow) and your current hit point total is instead changed to 10 + twice your bloodline score (this might lower your current hp total). The Water Form effect will not work again until you take an extended rest.

Immunity [Bloodline] – Back to top
Repeated assaults have caused your Divine Bloodline to adapt your physiology to defend you .
Prerequisites: Earth Bloodline
Benefit: Choose one condition, you now have a chance to immediately negate its effects unless you willingly and consciously choose to be affected by it. Whenever you are effected by the condition of your choice, you may immediately make a saving throw to avoid its effects. If you fail this saving throw, you may still make another one at the end of your turn. Choose one of the following conditions to be affected: blinded, dazed, deafened, dominated, immobilized, petrified, prone, restrained, slowed, stunned, surprised or weakened. You can also choose marked but you only ignore the penalty to attack, not additional effects granted by class features, powers, etc.)
Special: You may choose to take this bloodline feat multiple times, each time you do choose a new effect.

Divine Critical [Bloodline] – Back to top
Hitting your foes with the full might of your power, you show them the glorious strength of your bloodline.
Prerequisites: Any Bloodline
Benefit: When you score a successful critical hit with your attack, you deal ongoing damage equal to 2 + your bloodline score (save ends). . The energy type of your ongoing damage depends on your bloodline derivation: fire for fire blooded, acid for earth-blooded, cold for water-blooded, lightning for air blooded and radiant for life-blooded. If your attack already does ongoing damage of the same type you use whichever is higher.
In addition, permanently increase the amount of any ongoing damage you do by 1 (at paragon tier; increase this by 2, at epic tier increase this by 3).

Charged Power [Bloodline] – Back to top
The pure and utter power of your bloodline seeps from your skin to continually charge you with crackling lightning energy. Besides emitting the occasional spark, you can focus the excess energy into your attacks and see the lightning flash between your foes.
Prerequisites: Air Bloodline
Benefit: When you use an encounter or daily attack power on your turn, you may spend an additional minor action to gain a bonus to the damage roll. This bonus is equal to +1 for each enemy you attack with the power. The extra damage is of the lightning type.
For example; if you have six bloodline feats and you use a daily power with a range close burst 2 on four creatures, it deals an additional +4 lightning damage to each creature hit. Resistance and half damage (such as on a miss: half damage effect) apply as normal.
Special: While you are bloodied you no longer need to spend a minor action to use Charged Power.

Forever Ablaze [Bloodline] – Back to top
The stench of burnt flesh and hair still hangs in the air as your foe has finally extinguished the fire burning its skin. Suddenly its body spontaneously explodes into another fiery inferno; this fire has one last layer of skin to burn.
Prerequisites: Fire Bloodline
Benefit: If an opponent successfully saves against ongoing fire damage dealt by you, you instantly deal it fire damage equal to 4 + your bloodline score. In addition, you gain +1 bonus to attacks against creatures that are currently taking damage from ongoing fire.
Special: At Paragon tier the damage becomes 6 + your number of bloodline feats. At epic tier it becomes 8 + your number of bloodline feats.

Steadfast [Bloodline] – Back to top
As friends waver and run in face of danger you stand firm despite the repeated assaults you have endured. With the Earth’s primal power coursing through your veins you are the shining example of unrelenting resilience
Prerequisites: Earth Bloodline
Benefit: If an opponents attacks you, the first attack roll against that opponent made by you or one nearby ally within a number of squares equal to your bloodline score, gains a +1 bonus. If you are bloodied, the first attack also does +2 damage.
Special: At paragon tier the extra damage increases to +4, at epic tier it increases to +6.

Elemental Conversion [Bloodline] – Back to top
When attacked by your own element, your Divine Blood instantly reacts by trying to convert the harmful energy into fuel to empower your body.
Prerequisites: Any Bloodline, resistance against the energy type associated with your bloodline.
Benefit: When you are damaged by a power that does damage of a type equal to the energy type associated with your bloodline you gain temporary hit points equal to half the damage resisted..

Violent Burst of Life [Bloodline] – Back to top
Focusing your own elemental essence you send a huge spike of pure life along with your next attack.
Prerequisites: Life Bloodline, Con 11.
Benefit: You can invoke a violent burst of life as a free action before rolling an attack roll. Your attack can deal extra damage up to five times your bloodline score. For each extra point of damage you choose to deal you also receive one damage. This damage to yourself cannot be negated by resistances or other effects. You ignore some of the total damage dealt to yourself, equal to your bloodline score (thus you can always deal some extra damage without hurting yourself). You must take an extended rest before you can invoke another Violent Burst of Life.

Mystic Waters [Bloodline] – Back to top
Your Divine Bloodline misdirects and foils enemy attempts to detect your presence.
Prerequisites: Water Bloodline.
Benefit: You gain a +2 bloodline bonus to stealth and bluff checks. Each time someone or something attempts to detect you or discern information about you or one of the items you are carrying via any power, (non-)magical or bloodline effect he or she must make a character level check (D20 + his or her bloodline score) vs a DC your bloodline score + 11). On a failure, you remain undetected. This includes magical items and effects attempting to pierce your invisibility, discern your bloodline, detecting an item you are carrying, etc. In addition you hardly leave any tracks when traversing terrain (i.e. no footsteps in the snow, cracking twigs) or traversing water (no ripples on the water surface, etc.). Anyone who wants to find or follow your tracks does so with a penalty equal to your bloodline score.
This effect continually extends outwards in a close burst around you for a number of squares equal to your bloodline score unless you choose to totally suppress it or limit it to yourself as a free action each round.

Reactive Power [Bloodline] – Back to top
As an opportunity presents itself your intuitive connection with your bloodline allows you to react instantly and with full force to bring your opponent down.
Prerequisites: Any Bloodline.
Benefit: Upon taking this feat select your at-will OR encounter bloodline power. When making an opportunity attack you may use this power instead of your melee basic attack. If it is a ranged attack it does not provoke an opportunity attack from enemies threatening you. (DM’s discretion applies concerning broken power-opportunity attack combinations).

Divine Empowerment [Bloodline] – Back to top
Through extensive training and intense focus you are now able to supercharge a power with your blooded energies.
Prerequisites: Any Bloodline.
Benefit: Select a non-bloodline power, this power is now considered a bloodline power and all damage types and associated key words (cold, force, poison, etc.) are removed. Instead add your bloodline’s key word (fire for fire blooded, radiant for life blooded, etc.). All damage done by this power is now of that type. It is considered a bloodline power for all intents and purposes and gains a +1 bonus on attack rolls. If you retrain the empowered power, you must select a new power to empower.

Form of Water [Bloodline] – Back to top
You Blood allows you to make minor alterations to your form and form illusions to change you shape.
Prerequisites: Water Bloodline.
Benefit: As a minor at-will (polymorph) ability you can alter your physical form to take the appearance of any Medium humanoid. You retain your statistics in your new form, your clothing, armor and possessions do not change and are not absorbed into the new form. The new form lasts until the creature changes it or until it dies. You can attempt to assume the form of a unique individual. If you do other creatures can attempt an insight check (opposed by your bluff check) to pierce the disguise. You gain a bonus to your bluff check equal to your number of bloodline feats (or half that if your enemy has truesight). Creatures that have seen the individual you are imitating up close gain a +20 bonus to bluff checks.

Work in progress

Version 1
Fire Avatar [Bloodline] – Back to top
You unleash the full might of your fiery rage into the world, becoming an avatar of divine power. While in the avatar state you gain increased speed, strength and power at the cost of using your body to fuel the transformation.
Prerequisites: Fire Bloodline.
Benefit: You can activate this power while you are bloodied. The transformation is very dramatic and visible, although it varies, expect changes like fire erupting from your eyes, your entire skin turning into pure fire, etc. You gain a divine bonus to your speed, damage and saving throws equal to the number of bloodline feats you possess, as well as a virtual action point to spend during the avatar state. Your unarmed attack no longer count as improvised weapons and deal 1d10 damage during the avatar state.
Special: The avatar state is very taxing on your body. Entering the avatar state costs a minor action and expends a healing surge (without healing damage). At the end of each round you must expend a healing surge or leave the avatar state. Leaving the avatar state is a free action. Once it ends you become slowed and gain the weakened condition until the end of your next turn. You must take an extended rest before you can unleash your avatar powers again.

Version 2
Fire Avatar [Bloodline] – Back to top
A blazing inferno marks the unleashing of the full might of your fiery rage into this world, turning you into an avatar of Godly Blooded power. While in the avatar state you gain vastly increased speed, strength and power.
Prerequisites: Fire Bloodline.
Benefit: As a standard action you can expend one of your unused (non-utility) daily powers to transform into an avatar of fire. The transformation is very dramatic and visible, expect changes like fire erupting from your eyes, your entire skin turning into an inferno, etc. All enemies within a close burst of a number of squares equal to your bloodline score are subject to an attack with your Dex or Cha vs their reflex. On a hit you deal fire damage according to your level and bloodline score.
-1st level 1d6 + your bloodline score
-5th level 2d6 + your bloodline score
-9th level 3d6 + your bloodline score
-15th level 4d6 + your bloodline score
-19th level 5d6 + your bloodline score
-25th level 6d6 + your bloodline score
-29th level 7d6 + your bloodline score

In addition until the end of the encounter you gain a +1 divine bonus to attacks, speed and deal extra fire damage equal to your bloodline score on each succesfull hit.
If you desire you can use your unarmed attack as a weapon with a +3 proficiency bonus, 1d10 base fire damage and an enhancement bonus equal to half your bloodline score (rounded down).
Special: You must take an extended rest before you can unleash your avatar powers again.


Also see Divine Blood
Also see Feats for new (bloodline related) feats
Also see Bloodline Rituals

Bloodline feats

The Free Lands Vinc