Air


Introduction
The rarest of the bloodlines, your every heartbeat thumbs in rhythm with the winds. Your mental agility and superb intellectual capacity know no equal. Although capricious, once focused there is none whom can match an Air Blooded or stand in your way. Your anger can unleash the greatest of raging storms and your leadership is like the calm at the storms very center.

Physical characteristics
As with other Blooded, all Air Blooded have an unusual eye color. Those with the Divine Air lineage have yellow or white eyes. With greater bloodline strength, more of their eyes will turn yellow or white until the color fully encompasses their eyes. All known Air Blooded often look like a small breeze flows around them, most easily noticeable by their hair sometimes moving in these ‘winds’. Other physical characteristics vary by family. (Players are encouraged to come up with interesting characteristics for their PCs.)

Common personality traits
The Air Bloodline suggests a strong emphasis on thought, ideas and intellectual pursuits of one sort or another. There is a detachment and a sense of objectivity associated with such a heavy influence in the element of Air. Air blooded communicate and express ideas with mental agility. Your Air bloodline may not, however, always get the job done, and you need to be sure ideas are grounded in reality and put to practical use. You are probably more concerned with theory than with application. Often, individuals having a strong Air bloodline become the impractical dreamers, constantly thinking, but not always following through as well as others. Rational and logical, you analyze situations fully, thinking them through and planning carefully before you act. While you may ponder and vacillate, you rarely make foolish mistakes. Detached and not overly emotional, you are almost always objective and fair-minded. You are people-oriented, but more inclined toward the group than the individual. Your interests are varied, and you’re apt to be a life-long student.

Powers
Gain a +1 divine bonus to acrobatics and the Airbending power
You may also start out with Bloodline feats, ask your DM.


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Air

The Free Lands Vinc